Global
Virtual
Rehabilitation Systems Market is expected to gain a positive
CAGR growth in the forthcoming period. With the advancement in medical science
coupled with technology, virtual rehabilitation is used in teaching and
training diagnostic procedures and understanding of anatomy. Virtual rehabilitation
systems define the provision of therapy deploying virtual reality hardware and
simulations.
Virtual
rehabilitation can be classified in several ways such as specific patient
population, rehabilitation protocol and therapeutic approach. Under specific
patient population, three sub-types exist such as musculoskeletal virtual
rehabilitation, post-stroke rehabilitation and cognitive virtual
rehabilitation.
The
patients, who have suffered bone or muscle/ligament injury come under
musculoskeletal virtual rehabilitation. Patients under this category receive
diagnosis in form of cognitive exercises to deal with injury, post-traumatic
stress and phobia. Next, the rehabilitation protocol determines the
VR-augmented and VR-based therapy. Under VR-augmented rehabilitation, patients
receive a blend of classical exercises done on equipment and stimulation
available at clinic as well as hospitals.
Therapeutic
approach slightly differs from the types mentioned above since VR simulations
vary depending on a particular therapeutic approach and exposure therapy.
Certain instances such as video-game like, exposure therapy and teaching by
example are used to diagnose post-stroke chronic patients.
Driving
factors responsible for the growth of virtual rehabilitation systems market
include growth in medical science and technology. Rise in musculoskeletal
problems and stroke-induced paralysis experienced by geriatric population and
other patients are expected to contribute to the growth of virtual
rehabilitation systems market.
Based
on segmentation by products, the virtual rehabilitation systems market includes
neuro rehabilitation, physical rehabilitation and cognitive rehabilitation.
Based on segmentation by application, the virtual rehabilitation systems market
includes care homes, hospitals and home.
Geographically,
virtual rehabilitation systems market spans North America, Latin America,
Europe, Asia-Pacific, Middle-East and Africa. North America dominates the
global market scenario owing to prevalence of accidents and post-traumatic
stress and disorders. Europe market is expected to follow the trend. APAC
market is an emerging market for virtual rehabilitation due to rising medical
infrastructure coupled with technology and other virtual devices. Also, rise in
availability of patients and consumers for virtual rehabilitation diagnosis is
increasing.
Market Segment:
Geographically, this report is segmented
into several key Regions, with production, consumption, revenue (million USD),
market share and growth rate of Virtual Rehabilitation Systems in these
regions, from 2012 to 2022 (forecast), covering
•
United States
•
EU
•
China
•
Japan
•
South Korea
•
Taiwan
Global Virtual Rehabilitation Systems
market competition by top manufacturers, with production, price, revenue
(value) and market share for each manufacturer; the top players including
•
GestureTek Health
•
Brontes Processing
•
Motekforce Link
•
Virtualware Group
•
Motorika
•
Bridgeway Senior Healthcare
•
LiteGait
•
Mindmaze
•
Doctor Kinetic
The
key players in the virtual rehabilitation systems market include GestureTek
Health, Brontes Processing, Motekforce Link, Virtualware Group, LiteGait,
Bridgeway Senior Healthcare, Mindmaze, Doctor Kinetic, Geminus-Qhom, and
Rehametrics.
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